In the past twenty years the ability to determine the likelihood of an individual's risk to recidivate has become the driving force of assessments in the criminal justice field. These risk factors now play an increasingly important role in release...
This study investigated psychological and personality factors related to the onset of cancer. Stressful life events and coping strategies were investigated in a retrospective study of 69 cancer patients from local support groups and their controls....
Education -- Parent participation; First-generation college students
The impact of family structure and parent involvement on college enrollment among potential first and later generation college students was explored using longitudinal data from the National Center of Educational Statistics. Logistical analyses...
The study identified critical leadership dimensions essential to systemically transform schools to high performing, provided a 40-item instrument to measure schools' engagement in distributed leadership, and determined the order of leadership...
One of the major goals of high school curriculum is to better prepare the high school student for college level courses. When alternative curricula programs are available, how can one determine which curriculum better accomplishes this goal? One...
Emotive (Linguistics); College students -- Psychology
Over the last decade, research has demonstrated that individuals writing their
thoughts and feelings about stressful experiences show significant improvements in
subjective well being, as well as physical and mental health. Yet, researchers...
Data mining; RSS feeds; Natural language processing (Computer science)
Really Simple Syndication (RSS) is an internet-based technology allowing website publishers to easily and frequently broadcast relevant content updates to subscribers. Business analysts looking for content relevant to their needs have thousands of...
Violence in video games; Video games -- Social aspects
Current contextual models of aggression (e.g., General Aggression Model); Anderson & Bushman, 2002) suggest that exposure to violent video games can lead to the expression of aggression (e.g., anger, physical/verbal aggression, hostility)....