Brazil is rapidly transitioning into an economic superpower and key global player in the 21st century - a development that few if any could have predicted even just a quarter-century ago when the country was deeply mired in foreign debt and racked...
Violence in video games; Video games -- Social aspects
Current contextual models of aggression (e.g., General Aggression Model); Anderson & Bushman, 2002) suggest that exposure to violent video games can lead to the expression of aggression (e.g., anger, physical/verbal aggression, hostility)....
This examination of Nobody, a punning image in words and pictures of an imaginary person without a torso, was initiated by how often he appeared in different guises in the English satirical prints of the eighteenth century. For many years Nobody...