Violence in video games; Video games -- Social aspects
Current contextual models of aggression (e.g., General Aggression Model); Anderson & Bushman, 2002) suggest that exposure to violent video games can lead to the expression of aggression (e.g., anger, physical/verbal aggression, hostility)....
Polish people--Nazi persecution--Personal narratives.; World War, 1939-1945--Prisoners and prisons.; Polish Americans--Connecticut.; Holocaust survivors--Connecticut--Personal narratives.; Oral history--Connecticut.
Thesis advisor: Mieczyslaw B. Biskupski.; "... in partial fulfillment of the requirements for the degree of Master of Arts in History."; M.S.,Central Connecticut State University,,2010.; Includes bibliographical references (leaves 66-71).