Student activities -- Education (Secondary); High school students -- Employment
Using data from the Educational Longitudinal Study of 2002, over 11,000 high school students were compared on school size, involvement in extracurricular activities (ECA), as reflected both by the number of activities in which they participated and...
Violence in video games; Video games -- Social aspects
Current contextual models of aggression (e.g., General Aggression Model); Anderson & Bushman, 2002) suggest that exposure to violent video games can lead to the expression of aggression (e.g., anger, physical/verbal aggression, hostility)....